Lighting
The background selected determines the lighting used for a scene. Using the Lighting menu, you can modify or overwrite those lighting settings.
Use with AssetBundles
AssetBundles can also have built-in lighting effects for local light sources or movable spotlights. Together with scene lighting, very atmospheric setups are possible.
Access Lighting¶
Access the Lighting menu in-game at the top of the screen: Options > Lighting.
Modifications made to the Lighting are part of the table and will be saved along with it.
Lighting Settings¶
Below is a list of accessible attributes and what they do.
Setting Name | What It Does |
---|---|
Light Intensity | Use the slider to change the intensity of the light shining from above. This also affects the strength of the shadows. |
Light Color | The color you choose with the color picker will affect what your light looks like shining from above. |
Ambient Intensity | For the Ambient Intensity, you can choose how strong or light you’d like the ambient or “mood lighting” to be. |
Ambient | You can choose between one of the default backgrounds for lighting or customize it further by choosing the Gradient option. |
Gradient Colors | If Gradient was chosen, this allows you to choose 3 colors to give more ambient lighting choices. |
Reflection Intensity | This slider will effect how strong the reflections are on shiny objects. |
LUT | Choose from 115 different options to make even bigger changes to your lighting and atmosphere. You can view details about LUT on the Unity page. |
LUT Contribution | This slider changes the intensity of your LUT. By default, it is at max setting so you can see it at its strongest. |
Custom LUT | If you know how to make your own LUTs, you can upload a custom one to use. Just make sure the dimensions are 256×16. |