Custom Tiles are an easy way to use an image to create versatile tiles for tabletop games. Various shapes are available, and can be used in most games.
In-game, navigate to the top of your screen and select Objects > Components > Custom > Custom Tile.
How you choose to import files impacts if other players can see them when you're finished.
For help with importing, visit Asset Importing.
|Type||(Required) The shape the tile will be. Rounded is a square with rounded corners.|
|Top Image||(Required) The image that will be displayed on the tile.|
|Bottom Image||The image that will be displayed on the other side of the tile. If none is supplied, the Top Image is used.|
|Thickness||How thick, in in-game units (about an inch), the tile is.|
|Stackable||If this tile can form a stack with others of the same type.|
|Stretch Aspect Ratio||If the source image is stretched to make for a symmetrical tile. If this is unchecked, your tile will stretch to fit the image dimensions instead.|
The various image types.
Various tile thickness displayed. Going to Custom will let you modify the tile's settings after its initial creation.
When you use the in-game object tinting feature on a custom tile, it re-colors the SIDES of the tile. It does not tint the image used.