The background selected determines the lighting used for a scene. Using the Lighting menu, you can modify or overwrite those lighting settings.
Use with AssetBundles
AssetBundles can also have built-in lighting effects for local light sources or movable spotlights. Together with scene lighting, very atmospheric setups are possible.
Access the Lighting menu in-game at the top of the screen: Options > Lighting.
Modifications made to the Lighting are part of the table and will be saved along with it.
Below is a list of accessible attributes and what they do.
|Setting Name||What It Does|
|Light Intensity||Use the slider to change the intensity of the light shining from above. This also affects the strength of the shadows.|
|Light Color||The color you choose with the color picker will affect what your light looks like shining from above.|
|Ambient Intensity||For the Ambient Intensity, you can choose how strong or light you’d like the ambient or “mood lighting” to be.|
|Ambient||You can choose between one of the default backgrounds for lighting or customize it further by choosing the Gradient option.|
|Reflection Intensity||This slider will effect how strong the reflections are on shiny objects.|
|LUT||Choose from 115 different options to make even bigger changes to your lighting and atmosphere. You can view details about LUT on the Unity page.|
|LUT Contribution||This slider changes the intensity of your LUT. By default, it is at max setting so you can see it at its strongest.|
|Custom LUT||If you know how to make your own LUTs, you can upload a custom one to use. Just make sure the dimensions are 256×16.|