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The background selected determines the lighting used for a scene. Using the Lighting menu, you can modify or overwrite those lighting settings.

Lighting Menu

Use with AssetBundles

AssetBundles can also have built-in lighting effects for local light sources or movable spotlights. Together with scene lighting, very atmospheric setups are possible.

Access Lighting

Access the Lighting menu in-game at the top of the screen: Options > Lighting.

Modifications made to the Lighting are part of the table and will be saved along with it.

Lighting Settings

Below is a list of accessible attributes and what they do.

Setting Name What It Does
Light Intensity Use the slider to change the intensity of the light shining from above. This also affects the strength of the shadows.
Light Color The color you choose with the color picker will affect what your light looks like shining from above.
Ambient Intensity For the Ambient Intensity, you can choose how strong or light you’d like the ambient or “mood lighting” to be.
Ambient You can choose between one of the default backgrounds for lighting or customize it further by choosing the Gradient option.
Gradient Colors If Gradient was chosen, this allows you to choose 3 colors to give more ambient lighting choices.
Reflection Intensity This slider will effect how strong the reflections are on shiny objects.
LUT Choose from 115 different options to make even bigger changes to your lighting and atmosphere. You can view details about LUT on the Unity page.
LUT Contribution This slider changes the intensity of your LUT. By default, it is at max setting so you can see it at its strongest.
Custom LUT If you know how to make your own LUTs, you can upload a custom one to use. Just make sure the dimensions are 256×16.

Example Lighting