About custom objects
One of the primary features of Tabletop Simulator is creating/modifying your own in-game objects. There is an entire suite of tools to help you create various objects, as well as many best-practices that go with each.
These guides are fairly extensive, but making an object in the game is often as simple as importing an image. Don't feel like you need to learn every best-practice and nuance in this guides to get started. Just try making some objects in-game and, if you run into trouble, refer to this knowledge base for help!
When creating any custom object, there are always shared elements that apply to all creations. The following sections details various elements of the object creation process.
- Asset Creation: Information on image and model creation.
- Asset Importing: Information on importing/hosting images and models.
- Cloud Manager: Information on managing assets hosted online in the cloud.
- Steam Workshop: Information on using the Steam Workshop to download/upload creations.
- Importing Mods: Information on manually importing/exporting creations.
- Save File Format: Information on the JSON save format and its contents.
You can right-click on any custom object (besides decks) and modify them after creation. It is usually the first option in the context menu.
When creating a game object, there are varying requirements depending on the end-product you want and which tool you choose to create it.
These types of objects only require an image to make the in-game object.
* These object types have special tools/templates to help creating the image.
These types of objects require an image as well as a 3d model.
- Custom Model
Asset Bundle - Requires Unity to assemble
These are flexible object types, and allow for your model to be treated by the game as many of the other custom object types (dice/board/etc).